GAMIFICATION-BASED ENGLISH TEACHING: WAYS TO INCREASE STUDENT MOTIVATION
Keywords:
gamification, English, student motivation, interactive education, game technologies, digital education, communicative competence.Abstract
This article discusses the pedagogical possibilities of teaching English based on gamification in increasing student motivation. Methods for effective use of gamification elements, including scoring, ratings, levels, awards, tasks and competitions in the educational process are analyzed. The impact of game mechanisms on students' interest in the lesson, active participation, independent work and desire to communicate in English is also considered. The article substantiates the possibilities of increasing the effectiveness of the lesson by combining gamification with communicative exercises, interactive tasks and digital educational tools. The results of the study show that the targeted use of gamification creates a positive educational environment in learning English.